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The Resque Way

Introduction

When we started using Resque two years ago we were impressed by two things: its power out-of-the-box and its opportunities for scalability. Over the past two years, we’ve explored Resque internals and plugins. We’d like to share what we’ve learned from our practical experience using Resque during different phases of the web application life cycle.

Working in development and running tests

The first challenge we encountered was deciding how to organize development for non-Ruby developers and test environments. Our aims were to keep most of the team free from knowledge about Resque and Workers and to avoid stubs in tests. This idea resulted in the inline mode for Resque that solved the problem perfectly.

First step in production: ActiveRecord and Resque

Since there are many articles covering how to deploy Resque, we’ll focus on issues that haven’t been thoroughly described before.

After two weeks in production it was clear to us that there was an issue with Resque and ActiveRecord. In some cases you may enqueue a Resque job while inside a database transaction, but Redis commands are independent from database transactions. Sometimes a worker starts processing a job before the transaction that creates the specific job commits. After a few ugly solutions that forced us to restructure the code, we discovered what we needed in the ar_after_transaction gem. This Resque FAQ details how to make a Resque job wait for an ActiveRecord transaction commit, so that it can see all the changes made by that transaction. Of course, if you ensure database transactions are committed prior to enqueuing jobs, you can structure your application in any manner you desire.

Second step in production: Outer HTTP APIs with Resque

External HTTP calls are a common bottleneck for web requests and need to be moved to the background because of unpredictable response time and downtime for these APIs. You may find the resque-retry plugin (and resque-scheduler plugin as a dependency) useful, allowing you to retry exceptions in workers with a customizable delay.

Here are some common HTTP errors in the “just try again to fix” category:

@retry_exceptions = [
  Timeout::Error,
  Errno::ECONNREFUSED,
  Errno::ECONNRESET,
  # errors from your favorite
  # Net::HTTP wrapping library goes here
]

N.B. Errno codes are platform-specific, make sure you understand how portable your code needs to be.

Third step in production: Email sending

If you are using an external SMTP server to send email, you will need to move the email delivery to the background — with Resque’s help, of course. There are number of solutions available, such as ar_mailer. We decided to use resque_mailer. We encountered an initial problem with Net::SMTPServerBusy and Timeout::Error exceptions that appeared randomly while sending email. We found resque-retry is also useful here. In the case of resque_mailer we wanted to have shared configuration for resque-retry for every Mailer class. We found that this was not easy because historically Resque is configured through instance variables in a class that are not inherited. We needed a base class that could share all instance variables across any child class:

class AsyncApplicationMailer < ActionMailer::Base

  include Resque::Mailer

  extend Resque::Plugins::Retry

  # All Notifiers inherited from this class
  # require same resque-retry options.
  # Resque workers are classes but not instances of classes.
  # That is why resque retry require class variables that is not inherited
  # In order to setup same resque-retry class variables
  # for every inherited class we need this hack.
  def self.inherited(host)
    super(host)
    host.class_eval do
      @retry_exceptions = [Net::SMTPServerBusy, Timeout::Error, Resque::DirtyExit]
      @retry_limit = 3
      @retry_delay = 60 #seconds
    end
  end

end

Use this class as the base class for all your mailers and retry configuration will be shared among them.

Play Minesweeper: Bug fixing along the way

As the number of users and load grew, we decided it was a good idea to include other plugins like resque-loner (to track job uniqueness) and resque-cleaner (to cleanup failed jobs). This required fixing and improving these libraries:

Business requirements increase: Returning results from jobs

The original Resque design does not allow you to receive something back after the worker completes. This may be beneficial for most use cases. However, for our use case (payment checkout through an outer Authorization gateway) it was important to know whether the worker was in progress or not, and if not – whether it was successful or not.

Many Resque plugins introduce a job identifier based on arguments passed to this job, but there is no standardization regarding how it should be done. Here are two examples:

resque-retry:

# @abstract You may override to implement a custom identifier,
#           you should consider doing this if your job arguments
#           are many/long or may not cleanly cleanly to strings.
#
# Builds an identifier using the job arguments. This identifier
# is used as part of the redis key.
def identifier(*args)

resque-loner:

#
#  Payload is what Resque stored for this job along with the job's class name.
#  On a Resque with no plugins installed, this is a hash containing :class and :args
#
def redis_key(payload)

In order to synchronize a job identifier across plugins, we implemented our own interface for jobs with completion status. This can be helpful for people that need something like this. However, don’t confuse this with execution status in resque-status.

Contribution to open source

Last but not least, thank you to these people responsible for supporting our patches:

  • @bvandenbos/resque-scheduler: Merged. Thanks. Will ship in 1.9.8.
  • @defunkt/resque: Love it. … This is a great patch – docs, tests, and code! Thanks.
  • @zapnap/resque_mailer: Good point. I just pushed a change to the repository that should take care of this and released a new gem (1.0.1)
  • @jayniz/resque-loner: Awesome, thanks! Will pull ASAP :)

Note:  This article was originally published in EngineYard blog